A little of the dialog, and maybe also character writing, could have used some work. They do still have all the same voices, however. The campaigns aren't equally good, either, and I understand that not everyone cared for the very ending. It does continually develop, and getting to the end(of the overall plot) is worth it. The story is still great, but it doesn't quite measure up to the standard the game itself set, and parts of it just aren't that interesting or captivating. There are almost as many levels, which is definitely seldom seen, and highly commendable.
![starcraft brood war manual starcraft brood war manual](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/m/s/ums-a014a.png)
This is the only add-on made for StarCraft, and it picks up where that left off. As for the Zerg, Kerrigan, the self-styled Queen of Blades has assimilated the Zerg swarms along with the cerebrate Daggoth as they plan their vengeance against the Protoss and Terran. Meanwhile, the UED (United Earth Directorate) has come to the Koprulu Sector with plans to neutralize the Terran Empire, now ruled by former renegade Arcturus Mengsk and former Confederate General Edmund Duke but they are in for more than they expected. Without their now fallen leader Tassadar, the Protoss and Terran survivors escape the Zerg to the Dark Templar world of Shakuras where they plan to rebuild their army and commence their strike upon the Zerg race. Only groups of Protoss and Terran survivors remain on Aiur, mainly consisting of Captain James Raynor, Dark Templar Zeratul, Judicator Aldaris, and the newly-elected Praetor Artanis. Taking right after the events of StarCraft the Zerg Overmind is dead, and the Zerg swarms over the war-torn Protoss world of Aiur have run amok without their leader.